What Kind of Haunted House Would You Stay In?
- Riley Howe
- Dec 3, 2023
- 3 min read
Have you always wondered what kind of haunted house you'd stay in? A gloomy, sprawling Gothic castle, or an echoey log cabin in the woods? A family home with a creepy dollhouse and floating toys? Maybe a city apartment with bloodstains underneath the wallpaper? Take this quiz and let your curiosities be sated.

1. How do you come upon your haunted house?
A. A distant family friend passes away, leaving you an old estate in the misty countryside.
B. You get stranded while hiking and are forced to take cover. C. A real estate agent sells it to you at a strangely low price, shadily dodging questions about the previous inhabitants.
D. You find a too-good-to-be-true apartment listing coincidentally slid under your door right after getting an eviction notice.
2. What is your first warning that something isn't quite right about the situation you've found yourself in?
A. The portraits on the walls seem to watch you as you walk past.
B. You keep hearing knocking on the door even though no one else is around for miles. C. The dog won't stop barking at things no one else can see.
D. The water in the tub turns scalding hot when you try to take a bath.
3. What do you find when you go exploring your new place?
A. A secret passage behind the bookshelf in the library.
B. A rusty hatchet with dried blood on the blade by the woodpile. C. A creepy doll made with real hair in the attic.
D. Fingernail scratches on the floor beneath the bed.
4. Strange noises wake you in the middle of the night. What do you wear to go investigate?
A. A flowing white nightgown and bare feet, a candelabra dimly flickering in your hand.
B. There's no heat, so you wrap a winter coat tighter around yourself and pull on some mittens.
C. Your bathrobe and some slippers.
D. Nothing, but you grab a baseball bat.
5. What do you see when you leave your room?
A. The grand piano in the ballroom is playing by itself, an eerie waltz echoing out into the house.
B. Food and garbage are strewn everywhere, and the front door is swinging wide open. A wild animal must have gotten in... C. A beheaded stuffed bear is impaled to the wall.
D. A bottle of wine has smashed on the floor and made a big puddle of red liquid and glass.
6. The floor creaks beneath your feet and all the sound in the room stops, then it comes back even louder than before. What do you hear?
A. The waltz swells and dips intensely, the air in the room seeming to tug at your arms like someone is asking you to dance...
B. The sound of an axe swinging and wood being split.
C. A child laughing.
D. A woman crying, but it's muffled, like her face is hidden in her arms.
7. What kind of ghost is haunting this house?
A. A distinguished gentleman who has been alone for so long they've forgotten their manners.
B. A wild-eyed, woodsman ghost with rough hands that doesn't like intruders.
C. A giggling little girl that just wants to play. Why won't you play with her? D. A jealous, vindictive ghost that holds grudges.
8. Do you leave your haunted house?
A. Yes.
B. You leave the house, but you never make it out of the woods.
C. Not yet. You call an exorcist first.
D. No, but you should have.
9. What do you (or would you) take with you?
A. A locket with a faded portrait of a handsome man with piercing dark eyes.
B. Just yourself, but it isn't enough.
C. A memento box of baby teeth.
D. A smashed compact mirror.
Answers:
Mostly A's: A big, dark, castle, full of dusty furniture and creepy paintings. Make sure to pack lots of floor-length dresses so you can run around the moor with your hair whipping in the wind.
Mostly B's: A dilapidated cabin in the woods surrounded by miles of empty land so no one will hear you scream.
Mostly C's: A charming suburban home with one small flaw. The ghost haunting this house likes games, so try to have a playful attitude!
Mostly D's: An apartment that is prone to leaking pipes, accidental fires, and levitating knives. If you can ignore the mysterious stains and scratches beneath the wallpaper, you'll (probably) be fine.
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